Monday 26 April 2010

Midnight Club - Los Angeles



Youtube Clip -


Game Details:
Game type/genre - Racing game
Released Date -
NA October 21, 2008
EU October 24, 2008
AUS October 24, 2008
JP February 5, 2009
Game History - achived average scores of 9/10, sold

The game is set in the city of Los Angeles, again providing the option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: DUB Edition). New additions are a 24 hour day-to-night cycle, weather effects and traffic with licensed vehicle, adding a realistic aspect to the game. After races, if any damage is inflicted upon the vehicle, the player doesn't necessarily have to drive back to the garage for a full repair, but instead can choose the Quick Fix option through which old, junkyard-esque parts will be added to the car.A man from the East Coast moves to Los Angeles. The character, known only as "Player", takes a major role in the game. In the intro of the game, he is on the phone with the, unknown at the time, Los Angeles City Champ, Booke, telling him to meet at a fast-food restaurant named Carney's Express Limited.


controvseral areas

George Marino - Jace Exton on Red Dead: Revolver

Original Game Cover for PS2:



Trailer:



Gameplay Clip:



Game Details:

Genre - Third-Person Action Adventure

Release Dates - May 3rd and June 11th of 2004

History - The original game concept was thought up by Capcom. Capcom abandoned the game, in 2002 Rockstar purchased the game and elaborated.

Influenced - Based on Spaghetti Westerns so that Rockstar could add more gore and improve the fun level, they achieved this by taking it away from reality.

Music - Music of famous Spaghetti Western composer Ennio Morricone.

Game Description - In the savage, rough and tumble days of the American West, a hard working, homestead family is attacked by desperados, robbed of their possessions, and left for dead. One lone survivor, a boy named Red, is taken in by an Indian man, given a home and taught the ways of survival. Years later, a mysterious gunfighter appears in town and the lawless begin to fear for their lives. The old West will never be the same as Red fights with honor, seeking vengeance on the savage outlaws of the frontier

Controversy - By changing it from American Western to a Speggeti Western, this allowed Rockstar Games more blood and over the top characters to be developed. This is what Rockstar are famous for.

Manhunt 2003



Genre: Action, Psychological horror, stealth

Release date: Nov 18, 2003

Manhunt created a controversy due to the graphic violence the player is encouraged to engage in. This resulted in the game being banned in several countries and implicated by media in a murder, although this implication was later rejected by the police.

Influences: Based in the same fictional universe as the Grand Theft Auto series and Bully. Some of the city is run down while some of it isn't. The run down part of the city is used for different sets and has video cameras all over so Lionel Starkweather can make his snuff films.

Controversy: In the UK, the game was linked to the murder of Stefan Pakeerah, 14, by his friend Warren Leblanc, 17, on the 27 February 2004. Giselle Pakeerah, the victim's mother, claimed that Leblanc had been 'obsessed' with the game after he pleaded guilty in court. During the subsequent media exposure, the game was removed from sale by some vendors, such as the UK and international branches of GAME and Dixons,

Grand Theft Auto, Vice City





Genre: Sandbox game
Release date: PlayStation 2
NA October 27, 2002
AUS November 8, 2002
EU November 8, 2002
Windows
NA May 12, 2003
AUS May 20, 2003
EU May 15, 2003
Steam January 4, 2008
Xbox
NA October 31, 2003
AUS January 2, 2004
EU January 2, 2004

Game history:

Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience.

Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully-Western title on the list.[2] Following this success, Vice CityEurope, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City. saw releases in


Game description:

Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.

Players can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies, and generally create chaos. However, doing so tends to generate unwanted and potentially fatal attention from the police (or, in extreme cases, the FBI and even the National Guard). Police behavior is mostly similar to Grand Theft Auto III, although police units will now wield night sticks, deploy spike strips to puncture the tires of the player's car, as well as SWAT teams from flying police helicopters and the aforementioned undercover police units, à la-Miami Vice. Police attention can be neutralized in a variety of ways.


Influences: 'Vice City draws much of its inspiration from 1980s American culture.'


Controversial aspects of the game:
Attacking a Haitian gang in Little Haiti. The game was accused of inviting people to harm immigrant Cubans and Haitians, and featuring anti-Haitian and anti-Cuban phrases.

Like Grand Theft Auto III, Grand Theft Auto: Vice City has been labeled as violent and explicit is considered highly controversial by many special interest groups some of whom suggest that parental supervision is necessary when young people play this game, since children were never the game's intended audience.

Bully ; Henry & Sass







-Bully is Described as an Action / Adventure, Sandbox game (this means there is a large map + loads of things to do.)

-Release date(s) PlayStation 2
NA 17 October 2006
EU 25 October 2006
AUS 27 October 2006[5]
-Wii, Xbox 360
NA 4 March 2008
UK 7 March 2008[6]
-Microsoft Windows
NA 21 October 2008
EU 24 October 2008[7]
- Bully was a first of its kind, in the way that is was the first (real) violent video game that featured a violent child who's future laid in the players hands. it was a first of its kind in many ways, for example the opportunity to show violence in a different way, to par-take in activities that would not usually occur in video games and this game had a steep but steady learning curve. this caused controversy.

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Bully is a sandbox game set in a school environment. The player takes control of teenage rebel James "Jimmy" Hopkins, who from the opening cutscene is revealed to be a difficult student with a disruptive background. The game concerns the events that follow Jimmy being dropped off at Bullworth Academy, a fictional New England boarding school. The player is free to explore the school campus in the beginning and, later on in the game, the town, or to complete the main missions. The game makes extensive use of minigames. Some are used to earn money, others to improve Jimmy's abilities or get new items.

Controversy:

Bully has caused controversy among parents and educators. Criticisms are due to the adult nature of previous Rockstar games, in particular, the Grand Theft Auto: San Andreas Hot Coffee minigame controversy and certain aspects of the game including its title. Groups such as Bullying Online and Peaceaholics have criticized the game for glorifying or trivializing school bullying. Most of these criticisms were voiced before the content of the game was available to the public. In 2006, the United States-based Entertainment Software Rating Board officially gave Bully a rating of "T" (suitable for ages 13 and up), the BBFC gave Canis Canem Edit a 15 rating[28] and the New Zealand OFLC restricted it to persons 13 years of age and over. In 2007, Yahoo! Games listed it as one of the top ten controversial games of all time. The OFLC of Australia rated 'Canis Canem Edit' a rating of mature (recommended for mature audiences) for moderate themes, violence and sexual references. In Australia the M rating does not have an age restriction.[29]