Wednesday, 12 May 2010

Ufc 2009 undisputed

Check out this SlideShare Presentation:

Wii Fit by mel and sophie

Farmville case study

Henry Jones + Adam Risino case study



Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to Valve's previous Team Fortress Classic, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360.[1] A PlayStation 3 version then followed on November 22, 2007.[2] The game was later released as a standalone package for Windows on April 9, 2008. Team Fortress 2 was distributed online through the Steam system, while retail distribution was handled by Electronic Arts. The development of Team Fortress 2 was led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.

Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Distributor(s) Electronic Arts (retail)
Steam (online)
Designer(s) John Cook
Robin Walker
Composer(s) Mike Morasky
Engine Source engine
Version 1.0.8.9 (4 May, 2010)
Platform(s) Windows, Xbox 360, PlayStation 3, Mac OS X
Release date(s)
Genre(s) First-person shooter
Mode(s) Multiplayer




















To promote the game, Valve has released an ongoing video advertisement series entitled "Meet the Team". Constructed using the game engine and slightly more detailed character models, the series consists of short videos on individual characters, displaying their personalities and tactics. The videos are usually interspersed with clips of the character in combat in the game. The first installment, "Meet the Heavy", was released as part of the game's initial advertising in May 2007 and depicted an interview with the gun-obsessed Russian.[32] "Meet the Soldier" was released in August 2007, showing the Soldier giving a misinformed lecture on Sun Tzu to a collection of severed heads.[29] The Engineer was covered during the game's public beta testing in September 2007, giving a calm discussion about his sentry guns by a truck filled with stolen enemy intelligence, while the guns kill enemies attempting to attack him as he played a guitar by a small campfire made from a dead enemy.[33] The Demoman was the first class to be covered after the game's official release in October 2007, conducting an interview where he bemoans the fact that he is a "black Scottish cyclops", noting that as such he is quite rare.[31] Prior to the release of the update of the Medic class in April 2008, "Meet the Scout" was released, in which the Scout struggles with an enemy Heavy for possession of a sandwich and a control point while he brags about how amazing he thinks he is.[28] In June 2008, "Meet the Sniper" was released to promote the major update for the Pyro class. In the video, the Sniper talks about his life as a professional assassin and argues with his father over the phone on his choice of career.[35] With the Heavy update in August 2008, another video was released, this time for a health-regenerating 'sandvich' addition to the Heavy's arsenal,[72] featuring a Heavy's battle with a Soldier and a Scout to get to a sandwich in a fridge from the point of view of the refrigerator. The next video, "Meet the Spy", was leaked onto YouTube in May 2009 during the marketing period for updates to both the Sniper and Spy classes, and revolves around the invasion of the BLU Team base by the RED Spy.[73] In the development blog for Team Fortress 2, Robin Walker later joked that the leak was intentional.[74] Valve has also held weekends of free play for Team Fortress 2.[75]

The "Meet the Team" videos are based on the audition scripts used for the voice actors for each of the classes; the "Meet the Heavy" scripts is nearly word-for-word a copy of the Heavy's script. More recent videos, such as "Meet the Sniper", contain more original material.[76] The videos have been used by Valve to help improve the technology for the game, specifically improving the facial animations, as well as a source of new gameplay elements, such as the Heavy's "Sandvich" or the Sniper's "Jarate".[76]

Since the integration of the game's item system, Team Fortress 2 in-game items have been used to market the release of other games. For the release of their own title Left 4 Dead 2 in November 2009, Valve made the beret of one of the game's character's available as a hat in Team Fortress 2 to those who had pre-ordered Left 4 Dead 2.[77] In April 2010, to promote the release of Telltale Games' graphic adventure game Sam & Max: The Devil's Playhouse, players who bought The Devil's Playhouse on Steam within the week of release were given the sidearms of the two titular characters and a hat for use in Team Fortress 2.[78]








To create the cinematic the team first had to video the footage ingame to create a rough cut, then from there import the characters into a program called Garys Mod (G-Mod) also created by valve, this enables the a person to create anything by manipulating aspects of the game to create a desired feature.

Prompt Questions for Instituions and Audiences

1) The issues raised by Media ownership in contemporary media practice
In GTA4 there are many different form's of media that are owned by many different company's. For example, the music in the game. Most of it was owned by different company's, so Rockstar, the development team for GTA4 had to pay for the rights to use music. Rockstar paid Roc-A-Fella Record's an estimated £5000 for the rights to use 'Flashing Lights - Kanye West' in there game.

2) The importance of cross media convergence and synergy in production, distribution and marketing

3) The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange

4) The significance of proliferation in hardware and content for institutions and audiences

5) The importance of technological convergence for institutions and audiences

6) The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions

7) The ways in which candidates own experiences of media consumption illustrate wider patterns and trends of audience behaviour

Monday, 26 April 2010

Midnight Club - Los Angeles



Youtube Clip -


Game Details:
Game type/genre - Racing game
Released Date -
NA October 21, 2008
EU October 24, 2008
AUS October 24, 2008
JP February 5, 2009
Game History - achived average scores of 9/10, sold

The game is set in the city of Los Angeles, again providing the option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: DUB Edition). New additions are a 24 hour day-to-night cycle, weather effects and traffic with licensed vehicle, adding a realistic aspect to the game. After races, if any damage is inflicted upon the vehicle, the player doesn't necessarily have to drive back to the garage for a full repair, but instead can choose the Quick Fix option through which old, junkyard-esque parts will be added to the car.A man from the East Coast moves to Los Angeles. The character, known only as "Player", takes a major role in the game. In the intro of the game, he is on the phone with the, unknown at the time, Los Angeles City Champ, Booke, telling him to meet at a fast-food restaurant named Carney's Express Limited.


controvseral areas

George Marino - Jace Exton on Red Dead: Revolver

Original Game Cover for PS2:



Trailer:



Gameplay Clip:



Game Details:

Genre - Third-Person Action Adventure

Release Dates - May 3rd and June 11th of 2004

History - The original game concept was thought up by Capcom. Capcom abandoned the game, in 2002 Rockstar purchased the game and elaborated.

Influenced - Based on Spaghetti Westerns so that Rockstar could add more gore and improve the fun level, they achieved this by taking it away from reality.

Music - Music of famous Spaghetti Western composer Ennio Morricone.

Game Description - In the savage, rough and tumble days of the American West, a hard working, homestead family is attacked by desperados, robbed of their possessions, and left for dead. One lone survivor, a boy named Red, is taken in by an Indian man, given a home and taught the ways of survival. Years later, a mysterious gunfighter appears in town and the lawless begin to fear for their lives. The old West will never be the same as Red fights with honor, seeking vengeance on the savage outlaws of the frontier

Controversy - By changing it from American Western to a Speggeti Western, this allowed Rockstar Games more blood and over the top characters to be developed. This is what Rockstar are famous for.