Wednesday, 12 May 2010

Ufc 2009 undisputed

Check out this SlideShare Presentation:

Wii Fit by mel and sophie

Farmville case study

Henry Jones + Adam Risino case study



Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to Valve's previous Team Fortress Classic, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360.[1] A PlayStation 3 version then followed on November 22, 2007.[2] The game was later released as a standalone package for Windows on April 9, 2008. Team Fortress 2 was distributed online through the Steam system, while retail distribution was handled by Electronic Arts. The development of Team Fortress 2 was led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.

Developer(s) Valve Corporation
Publisher(s) Valve Corporation
Distributor(s) Electronic Arts (retail)
Steam (online)
Designer(s) John Cook
Robin Walker
Composer(s) Mike Morasky
Engine Source engine
Version 1.0.8.9 (4 May, 2010)
Platform(s) Windows, Xbox 360, PlayStation 3, Mac OS X
Release date(s)
Genre(s) First-person shooter
Mode(s) Multiplayer




















To promote the game, Valve has released an ongoing video advertisement series entitled "Meet the Team". Constructed using the game engine and slightly more detailed character models, the series consists of short videos on individual characters, displaying their personalities and tactics. The videos are usually interspersed with clips of the character in combat in the game. The first installment, "Meet the Heavy", was released as part of the game's initial advertising in May 2007 and depicted an interview with the gun-obsessed Russian.[32] "Meet the Soldier" was released in August 2007, showing the Soldier giving a misinformed lecture on Sun Tzu to a collection of severed heads.[29] The Engineer was covered during the game's public beta testing in September 2007, giving a calm discussion about his sentry guns by a truck filled with stolen enemy intelligence, while the guns kill enemies attempting to attack him as he played a guitar by a small campfire made from a dead enemy.[33] The Demoman was the first class to be covered after the game's official release in October 2007, conducting an interview where he bemoans the fact that he is a "black Scottish cyclops", noting that as such he is quite rare.[31] Prior to the release of the update of the Medic class in April 2008, "Meet the Scout" was released, in which the Scout struggles with an enemy Heavy for possession of a sandwich and a control point while he brags about how amazing he thinks he is.[28] In June 2008, "Meet the Sniper" was released to promote the major update for the Pyro class. In the video, the Sniper talks about his life as a professional assassin and argues with his father over the phone on his choice of career.[35] With the Heavy update in August 2008, another video was released, this time for a health-regenerating 'sandvich' addition to the Heavy's arsenal,[72] featuring a Heavy's battle with a Soldier and a Scout to get to a sandwich in a fridge from the point of view of the refrigerator. The next video, "Meet the Spy", was leaked onto YouTube in May 2009 during the marketing period for updates to both the Sniper and Spy classes, and revolves around the invasion of the BLU Team base by the RED Spy.[73] In the development blog for Team Fortress 2, Robin Walker later joked that the leak was intentional.[74] Valve has also held weekends of free play for Team Fortress 2.[75]

The "Meet the Team" videos are based on the audition scripts used for the voice actors for each of the classes; the "Meet the Heavy" scripts is nearly word-for-word a copy of the Heavy's script. More recent videos, such as "Meet the Sniper", contain more original material.[76] The videos have been used by Valve to help improve the technology for the game, specifically improving the facial animations, as well as a source of new gameplay elements, such as the Heavy's "Sandvich" or the Sniper's "Jarate".[76]

Since the integration of the game's item system, Team Fortress 2 in-game items have been used to market the release of other games. For the release of their own title Left 4 Dead 2 in November 2009, Valve made the beret of one of the game's character's available as a hat in Team Fortress 2 to those who had pre-ordered Left 4 Dead 2.[77] In April 2010, to promote the release of Telltale Games' graphic adventure game Sam & Max: The Devil's Playhouse, players who bought The Devil's Playhouse on Steam within the week of release were given the sidearms of the two titular characters and a hat for use in Team Fortress 2.[78]








To create the cinematic the team first had to video the footage ingame to create a rough cut, then from there import the characters into a program called Garys Mod (G-Mod) also created by valve, this enables the a person to create anything by manipulating aspects of the game to create a desired feature.

Prompt Questions for Instituions and Audiences

1) The issues raised by Media ownership in contemporary media practice
In GTA4 there are many different form's of media that are owned by many different company's. For example, the music in the game. Most of it was owned by different company's, so Rockstar, the development team for GTA4 had to pay for the rights to use music. Rockstar paid Roc-A-Fella Record's an estimated £5000 for the rights to use 'Flashing Lights - Kanye West' in there game.

2) The importance of cross media convergence and synergy in production, distribution and marketing

3) The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange

4) The significance of proliferation in hardware and content for institutions and audiences

5) The importance of technological convergence for institutions and audiences

6) The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions

7) The ways in which candidates own experiences of media consumption illustrate wider patterns and trends of audience behaviour

Monday, 26 April 2010

Midnight Club - Los Angeles



Youtube Clip -


Game Details:
Game type/genre - Racing game
Released Date -
NA October 21, 2008
EU October 24, 2008
AUS October 24, 2008
JP February 5, 2009
Game History - achived average scores of 9/10, sold

The game is set in the city of Los Angeles, again providing the option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: DUB Edition). New additions are a 24 hour day-to-night cycle, weather effects and traffic with licensed vehicle, adding a realistic aspect to the game. After races, if any damage is inflicted upon the vehicle, the player doesn't necessarily have to drive back to the garage for a full repair, but instead can choose the Quick Fix option through which old, junkyard-esque parts will be added to the car.A man from the East Coast moves to Los Angeles. The character, known only as "Player", takes a major role in the game. In the intro of the game, he is on the phone with the, unknown at the time, Los Angeles City Champ, Booke, telling him to meet at a fast-food restaurant named Carney's Express Limited.


controvseral areas

George Marino - Jace Exton on Red Dead: Revolver

Original Game Cover for PS2:



Trailer:



Gameplay Clip:



Game Details:

Genre - Third-Person Action Adventure

Release Dates - May 3rd and June 11th of 2004

History - The original game concept was thought up by Capcom. Capcom abandoned the game, in 2002 Rockstar purchased the game and elaborated.

Influenced - Based on Spaghetti Westerns so that Rockstar could add more gore and improve the fun level, they achieved this by taking it away from reality.

Music - Music of famous Spaghetti Western composer Ennio Morricone.

Game Description - In the savage, rough and tumble days of the American West, a hard working, homestead family is attacked by desperados, robbed of their possessions, and left for dead. One lone survivor, a boy named Red, is taken in by an Indian man, given a home and taught the ways of survival. Years later, a mysterious gunfighter appears in town and the lawless begin to fear for their lives. The old West will never be the same as Red fights with honor, seeking vengeance on the savage outlaws of the frontier

Controversy - By changing it from American Western to a Speggeti Western, this allowed Rockstar Games more blood and over the top characters to be developed. This is what Rockstar are famous for.

Manhunt 2003



Genre: Action, Psychological horror, stealth

Release date: Nov 18, 2003

Manhunt created a controversy due to the graphic violence the player is encouraged to engage in. This resulted in the game being banned in several countries and implicated by media in a murder, although this implication was later rejected by the police.

Influences: Based in the same fictional universe as the Grand Theft Auto series and Bully. Some of the city is run down while some of it isn't. The run down part of the city is used for different sets and has video cameras all over so Lionel Starkweather can make his snuff films.

Controversy: In the UK, the game was linked to the murder of Stefan Pakeerah, 14, by his friend Warren Leblanc, 17, on the 27 February 2004. Giselle Pakeerah, the victim's mother, claimed that Leblanc had been 'obsessed' with the game after he pleaded guilty in court. During the subsequent media exposure, the game was removed from sale by some vendors, such as the UK and international branches of GAME and Dixons,

Grand Theft Auto, Vice City





Genre: Sandbox game
Release date: PlayStation 2
NA October 27, 2002
AUS November 8, 2002
EU November 8, 2002
Windows
NA May 12, 2003
AUS May 20, 2003
EU May 15, 2003
Steam January 4, 2008
Xbox
NA October 31, 2003
AUS January 2, 2004
EU January 2, 2004

Game history:

Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience.

Upon its release, Vice City became the best-selling video game of 2002. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully-Western title on the list.[2] Following this success, Vice CityEurope, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City. saw releases in


Game description:

Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface with GTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.

Players can steal vehicles, (cars, boats, motorcycles, and even helicopters) partake in drive-by shootings, robberies, and generally create chaos. However, doing so tends to generate unwanted and potentially fatal attention from the police (or, in extreme cases, the FBI and even the National Guard). Police behavior is mostly similar to Grand Theft Auto III, although police units will now wield night sticks, deploy spike strips to puncture the tires of the player's car, as well as SWAT teams from flying police helicopters and the aforementioned undercover police units, à la-Miami Vice. Police attention can be neutralized in a variety of ways.


Influences: 'Vice City draws much of its inspiration from 1980s American culture.'


Controversial aspects of the game:
Attacking a Haitian gang in Little Haiti. The game was accused of inviting people to harm immigrant Cubans and Haitians, and featuring anti-Haitian and anti-Cuban phrases.

Like Grand Theft Auto III, Grand Theft Auto: Vice City has been labeled as violent and explicit is considered highly controversial by many special interest groups some of whom suggest that parental supervision is necessary when young people play this game, since children were never the game's intended audience.

Bully ; Henry & Sass







-Bully is Described as an Action / Adventure, Sandbox game (this means there is a large map + loads of things to do.)

-Release date(s) PlayStation 2
NA 17 October 2006
EU 25 October 2006
AUS 27 October 2006[5]
-Wii, Xbox 360
NA 4 March 2008
UK 7 March 2008[6]
-Microsoft Windows
NA 21 October 2008
EU 24 October 2008[7]
- Bully was a first of its kind, in the way that is was the first (real) violent video game that featured a violent child who's future laid in the players hands. it was a first of its kind in many ways, for example the opportunity to show violence in a different way, to par-take in activities that would not usually occur in video games and this game had a steep but steady learning curve. this caused controversy.

-
Bully is a sandbox game set in a school environment. The player takes control of teenage rebel James "Jimmy" Hopkins, who from the opening cutscene is revealed to be a difficult student with a disruptive background. The game concerns the events that follow Jimmy being dropped off at Bullworth Academy, a fictional New England boarding school. The player is free to explore the school campus in the beginning and, later on in the game, the town, or to complete the main missions. The game makes extensive use of minigames. Some are used to earn money, others to improve Jimmy's abilities or get new items.

Controversy:

Bully has caused controversy among parents and educators. Criticisms are due to the adult nature of previous Rockstar games, in particular, the Grand Theft Auto: San Andreas Hot Coffee minigame controversy and certain aspects of the game including its title. Groups such as Bullying Online and Peaceaholics have criticized the game for glorifying or trivializing school bullying. Most of these criticisms were voiced before the content of the game was available to the public. In 2006, the United States-based Entertainment Software Rating Board officially gave Bully a rating of "T" (suitable for ages 13 and up), the BBFC gave Canis Canem Edit a 15 rating[28] and the New Zealand OFLC restricted it to persons 13 years of age and over. In 2007, Yahoo! Games listed it as one of the top ten controversial games of all time. The OFLC of Australia rated 'Canis Canem Edit' a rating of mature (recommended for mature audiences) for moderate themes, violence and sexual references. In Australia the M rating does not have an age restriction.[29]